Over at Experience Points, Scott Juster has two very interesting articles that work with the analogy of the player's role in a game as sharing properties with those of both the actor and director of a theatre. The first article, "Self-directed Play" sets up this analogy, and the second article, "Walk,...
A Research Argument
[The following is an email that I wrote to the course convener of the research topic I am writing at uni this semester. I explain what I plan on looking at, why I plan on looking at it, and what texts I plan on engaging with. It is a fairly narrow topic as I only have 4000 words and a single semester...
Meaningful Death
(I have tried my best to keep this article free of spoilers. Reading it will not reveal the identity of the Origami Killer, nor will it reveal the consequences of any particular course of action through the game. What it will spoil, however, is the existence of certain scenes in the game. You may find...
Interactive Tropes
So I started playing Heavy Rain last week and am enjoying it quite a lot more than I expected to. Perhaps it is simply the novelty of playing a game that is more than Just Another Shooter or Just Another Platformer that I find so alluring about it; I'm not sure. It is not without its flaws, but a post...