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Guest Moments: Diary of a Minecrafter

 [In this pseudo-regular section, I record some of my more memorable gaming moments, the moments that remind me why I play games. Those who follow me on Twitter will already be aware of my recent obsession with Minecraft's emergent gameplay. The simplest of systems (mine resources to craft tools to mine better resources to craft better tools) is applied to a sprawling, procedural world for you to explore, tame, and master. New stories are born practically by the minute. The following is one such story. However, it is not my own.
The first time I read the following story I was laying in a bed in a Melbourne youth hostel. It was 7am on a Sunday morning and my phone beeped with a new email. For some reason I rolled over and checked it, only to find this rambling, livid, excited tale from my brother, Glynn Keogh, who had just lost an entire night to his Minecraft world. It was a good tale that exemplified exactly what I love about this game, so I asked him if he would let me re-post it here. So thanks, Glynn, for the following tale.]
Note: Screen captures are taken from my own game, not Glynn's adventure.
 
Progress on the subterranean highway is going well. For many long hours I have toiled down here, far below the surface world, forging a safe path hidden from the ferocious creatures and demons that roam through the night up above. It started out as a humble mine, but time and necessity drove me to make it so much more. Back up on the surface I am constantly on edge as soon as that great square sun hits the horizon; but buried here amongst the rocks and dirt, I am safe and free.
For the hundredth time tonight, my pick axe digs into the tunnel wall, and another chunky cube of rock breaks off. The highway is another foot longer. Soon it will be time to travel back to the tunnel entrance and begin laying tracks for the cart system that will eventually make journeys faster and safer. A few more squares and I will raise another shaft to the surface to gauge my progress, for it is daylight and the world outside is safe. Another chunk of rock breaks apart, the sound reverberating off the tunnel walls. But there’s also another sound, the most dreaded sound a minecrafter will ever hear underground.
Running water.
I curse to myself and continue to listen, struggling to pin-point the direction of the underground stream. It seems to be coming somewhere from the left of the tunnel, but for all I know I may hit it if I continue forwards, too. This is my first Minecraft world and I’ve never struck water underground before, but I know it’s something I certainly don’t want to do. This tunnel is the backbone of my entire domain and I cannot afford to lose it; I have no wish to risk the surface world at night. There’s really only one option, so I backtrack slightly and begin digging into the wall towards the sound: better to find the stream on my own terms than unwittingly flooding the entire highway later on. Grabbing a torch from my pack, I seal the side passage off behind me in case the worst happens. One way or another I will find the stream, but it will never reach the highway if I can help it.
I dig for a long time, far longer than I expected would be necessary. The sound of rushing water is misleading; it seems to come from all directions yet never can I locate the source. My good steel pick is blunted from the continuous digging, and I am forced to use my back-up stone picks. Soon even they are all but exhausted. My torch supply is also dwindling rapidly. I decide that once my last pick is gone I’ll head back to my safe house at the mine entrance, make some new tools and go back to the tunnel proper. If I can’t find the water after this long it must be safe enough to keep digging. My final torch dug in to the ground beside me, I dig away at the rock one final time and my pick is destroyed. The rock drops to the ground…followed by a rushing torrent of water.
In that brief second when the water pushes its way through the hole, I realise just how inexperienced a miner I am. The side tunnel I’ve dug is completely unorganised and random, the result of me wildly trying to trace the confusing sounds. Worse still, the tunnel slopes away downwards the way I came. As the water hits me I know with utter certainty that this tunnel is almost perfectly built to become completely flooded.
Suddenly I’m under the surface, and so is my nearest torch. A few seconds more and the torrent has smothered my other light sources. I’m plunged into darkness so complete my monitor may as well be turned off. All I can see is my rapidly dwindling air supply, and all I can hear is rushing water. Every now and then my head somehow breaks the surface and I stop myself from drowning, but I can tell that I’m being swept far further than the start of this tunnel. Somehow I’ve entered a natural cave system.
After awhile I manage to clamber on to dry land, amazed at the fact that I haven’t died. The rushing water has deposited me somewhere on a cavern floor and continues to flow past me in the dark, sounding deceptively tranquil and calm. I have no idea where I am, only that I didn’t build it. There is no way out; the newly formed river is filling the only entrance to the cave, and I have no wish to jump back in any time soon. I have no torches, no picks or shovels, and no coal. All I have left in my inventory is my sword, some wood, and the stone I have been mining. Resigned to finding my way out with zero lighting, I turn off all the lights in the house and count myself lucky that it’s 1am; by making my own world pitch black I can faintly make out the outlines of the cave with some effort. With a chunk of rock in my hand I begin pounding at the wall of the cavern, prepared to dig my way out by hand. This will take some time.
I dig for a ridiculously long time, guided only by the soft, constant trickle of water. I follow the underground river upstream, hoping to work my way back to a familiar tunnel. Several times along the way I am forced to hastily dam the stream and alter its course, lest I be swept away once more. Finally, my eyes aching and my hands sore from clawing through so much solid stone, I break through into another cavern. The hole I’ve dug is already leaking water as I once again have struck the cursed river, but I manage to duck through the tiny gap without being swept away. Incredibly, this cavern is actually lit, and for the first time in ages I can actually see properly. The cavern is beautiful in a deadly sort of way. The centre of the floor is a pile of loose gravel, which I manage to climb on to with some effort. The mound is surrounded on one side by the large body of water I had managed to find myself under, and on the other by a huge pool of lava, the source of the glow.
As I stand surveying the scene, my screen suddenly flashes and I am knocked forwards as something strikes me from behind. Only luck stops me from falling head first into the lava. Turning around, I see a zombie advancing out of the shadows towards me. I’d be lying if I said this didn’t scare the crap out of me after all I’d been through. I draw my sword and charge the monster, knocking it back and gaining myself a little room to maneuver. I duck around behind it in an effort to get away from the lava, receiving a blow to the head for my troubles. My hearts perilously low at this stage, I know that another hit will end this adventure. I charge a final time, and send the zombie flying into the molten rock. I start breathing again.
I slouch away from the computer for a moment; my nerves just can’t take it anymore. As I watch the lava flow slowly by, I decide upon a course of action. I retrieve the almost forgotten planks of wood from my pack and craft them into a workbench. I could have done this earlier, but the notion of crafting items in pitch-black damp caves seemed too unfeasible for me to consider. But here in the light of the lava, I could finally set to work. Using the very last of my wood and some stone I manage to craft a single low quality pick. It is the most wonderful tool I’ve ever held. My new pick in hand, I begin the task of digging my way out. By now I have no idea where I am or in which direction lay the subterranean highway, so I go the only way that makes sense: up. All this effort, all this time and glorious adventure in the name of fleeing the surface, and now I am desperate to escape the underground and see the sky once more. Therein lies the beauty of this game: every hole I dig, every wall I build, every tool I craft is all in the name of forging a little place where I can be safe. And now, as I claw away the last few chunks of dirt and sunlight shines down onto my face for the first time in hours of play, I am finally safe.

After finally finding my way home from that fantastic and terrifying hole in the ground (another adventure in itself), I am once more at the advancing end of the subterranean highway. Now with new tools in hand and a good number of fresh torches in my pack, I am ready to continue my work. The sound of running water is no longer audible through the tunnel walls, and I can only assume that my efforts to redirect the stream were successful in leading it away from this point. In any case, I am not about to go looking for it again. Happy to finally be back to mining, I swing my pick at the wall and another chunk of rock shatters. But before I can swing again, the gap I have opened up is filled with loose gravel. I scoop it clear, and yet more replaces it. Careful to avoid a fatal cave-in, I continue scooping away the debris until the flow stops suddenly. With a loud clatter, something heavy lands at my feet.
A makeshift workbench which, until moments ago, had been resting on a pile of gravel between a river of water and a pool of lava in a cavern, which is beautiful in a deadly sort of way, not 3 squares above the fore of my subterranean highway.

Moments 03: Fallout 3


[In this pseudo-regular section, I record some of my more memorable gaming moments, the moments that remind me why I play games. In this entry I describe the futility I felt as I took my first steps out from Vault 101 in Fallout 3.]
The cog-shaped door to Vault 101 rolls into place and grinds shut with a conclusive screech. I can hear the guards shouting and banging on the inside. I take a moment to get my breath back; they aren’t going to follow me. I turn and walk towards the light at the far end of the tunnel.
I step through the rickety gate at the other end. Outside, my eyes take long seconds to adjust to the glare. At first I can see nothing, but slowly I realise there is just nothing to see. My first sensation is one of overwhelming agoraphobia. There are no walls, no ceiling. The world just keeps going.
I stand on a ledge. Beneath me, to the east, skeletal timber frames line a crumbled road. To my right, to the south-west, uphill, sections of a raised freeway sag and lean against each other. Far to the south and east the Washington Monument protrudes from the horizon like the precarious minute-hand of an old clock atop a scrapheap.
I have no idea where I am meant to go.
Days later, I will check the notes on my PipBoy that say go to Megaton, but somehow I missed that line of dialogue in my rush to get away from the Overseer’s guards. For now, I am disorientated and aimless. I begin up the remains of road, climbing towards the crumbling freeway. I keep a wide berth between me and the burnt-out husks of cars.
I nearly drop the controller when I stumble into an old shopping trolley and accidently kick it down the road. It bangs and clatters and exaggerates the stark silence that inevitably returns. This is when the true meaning of ‘wasteland’ first hits me. Nothing here belongs to this age. Everything is a relic, rusted and forgotten.
I reconsider my current, uphill path. Surely at its crest will be another vista looking west. I don’t think I can deal with that right now; I already feel small enough. I turn around and walk back down the road into the lands I have already seen.
I come out among the ribbed cadavers of houses I saw from the cliff—the pre-war town of Springvale, I later find out. My hands tremble. It is hard to find the words that describe how I feel that first time I enter this town. I have no idea where I am; I have no idea where I am meant to go; I have no idea what I am meant to do. I have no idea what the point is. This world is dead, destroyed. I am just a leftover, shuffling through its charred remains and kicking up the ashes that, regardless of my actions, will inevitably settle once again.
The trailers did not prepare me for this. I was ready for city streets and corridors, not this endless, ruthless land. Insignificant. That is the word. Never has a world made me feel so sharply insignificant than those first steps into ruined Springvale. I take two steps into the closest house (through a wall; such conventions as doorways are meaningless now), realise I have no idea why I am in there, and step back out.
Music. Something is approaching from the road. A floating, robotic orb blasts a tinny tune. I pull my 10mm pistol but do not fire (I wasted too many bullets on radroaches and must horde what I have left). I just stare dumbly as the Enclave eyebot glides past me. It ignores me entirely. I am, after all, insignificant—a relic from a previous age. I stare dumbly as it continues out of Springvale.
I put the pistol away and look down the various roads leading out of the dead town. Eventually, I decide to head north—the exact opposite direction of Megaton. As I start up the road, Yankee Doodle is still audible through my rear speakers, carried on the post-apocalyptic breeze.

Moments 02: Red Dead Redemption

[In this less-regular-than-initially-anticipated section, I record some of my more memorable gaming moments, the moments that remind me why I play games. In this entry I describe my feelings as I played the epilogue of Red Dead Redemption. If you are yet to finish Red Dead Redemption, I strongly recommend you do not read this post as it shall spoil a calibre of ending not enough seen in videogames.]


My mother is dead. It happened suddenly—very suddenly. I didn’t even really note the time passing: three years since we buried my father, three years since The Law betrayed him, betrayed us. I guess ma died from grief, or just gave up, or something of the sort. After all, if this is no country for men like my father, what kind of country is it for women like my mother? It doesn’t matter now; what matters is that they are both dead. There’s a gap in the soil between their graves and Uncle’s, just enough room for one more.
For me.  
But first, I have business to settle. Pa tried for redemption, but that didn’t go down so well, did it? No, I won’t try for redemption. Revenge will be my game.
I take Pa’s gun, the same gun that saved me from that grizzly three years back, when I was cocky enough to think I could shoot. Well now I know I can shoot. I dig my heel into the stead and leave my ranch for the last time, rifle on my back, and make for Blackwater. I’m furious. My revenge cannot come soon enough.
I have no plan. I am too angry to have a plan. My dad wanted to change, god damn it; why did they have to kill him? The anger is swelling somewhere in my gut, and I just want to make as many of them pay as possible before it consumes me utterly. Lawmen, men, women, dogs, horses, I don’t care. I am going to shoot the first moving thing I see.
But lo and behold, fate shines on the people of Blackwater this day. Before I see a single person (perhaps the foul weather is keeping them inside, perhaps a communal sense of foreboding), I notice the question mark symbol on my radar: a stranger. Some unfinished business of my father, perhaps?
The first person I see, then, is a federal agent—his bowler hat gives him away. A plan forms in the part of my mind that is still thinking. This is not my father’s unfinished business; this is my own chance to do something with the anger threatening to burst within me. I tell the man I have a letter for Edgar Ross and, to my surprise, the agent tells me where to find him: Lake Don Julio. I leave without another word. I still consider razing the town on my way out, but resist. My revenge has an aim now. I will let it build up inside of me, eat me from the inside as I gallop to Don Julio, and then I will let it all out in one relieving sigh.
So begins my journey across the same lands my father traversed those years earlier. I pass McFarlane’s ranch mere hours after leaving Blackwater. This is urgent. I know that if I do not vent this anger soon, something bad is going to happen. I dig my feet into the stead, desperately. I ride the poor animal within an inch of its life.
“Hey! You!”
A lawman waves at me from a crumpled wagon, one wheel lies detached in the grass. Another lawman’s bloodied body is crumpled nearby.
“A criminal we were transporting escaped! Shoot him or bring him back alive!”
I look at the lawman for full seconds. My options are clearly highlighted at the bottom of the screen: “Shoot the outlaw or return him alive to the lawman.” I can still see the criminal staggering across the barren land; I could be overtaking him within seconds. Hell, I could probably shoot him from here.
I shoot the lawman in the face and continue to Lake Don Julio.
It felt good; I won’t deny it. Sure, at the back of my mind I realise I have just killed a man, possibly a good man. But what of it? I killed him because of what he represented. The anger still bulges under my skin, but it is held at bay for just a bit longer.
At Lake Don Julio, I find Ross’s wife. He has gone south, to Rio del Toro with his brother. His wife is polite and kind. I consider killing her, just to get to Ross. Perhaps I could take away his family, show him what it is like. Part of the reason I don’t do this is because I am concerned the Stranger format of this mission would fail if I killed her, but mostly I like to think I would have let her live regardless. I try to tell myself that I spared her because I am a better person than Ross. I don’t quite believe it.
On to Mexico.
“Help me! Help me!”
Mere seconds after crossing the border, a woman is waving me down, asking for assistance. It is a half-hearted attempt—I can see the boots of the bandits waiting in ambush behind her wagon. Pa often encountered this set up. He told me how he always let the girl go, that it was rarely her choice to be involved in such a heist.
I shoot each bandit in the face with my revolver. The girl begins to beg for her life, but gives in and starts running after I shotgun the second horse. I calmly finish off the third and forth horse before I chase her down. I don’t even slow as I fire the shot, nor do I look back to see if it finished her.
I find Ross’s brother camped under a tree by the river. He tells me Ross has gone downstream to hunt ducks. Once again, I consider killing him to get to Ross but again I resist. My next bullet is for Ross.
Do I think killing Ross will prove anything? Of course not. Do I care? No. This isn’t about doing the “right” thing. There is no right thing. Pa tried to do the right thing and they killed him. This is about releasing the black blob of anger that is taking me over. This is about removing from me the impulse to gun down every god-damned man, woman, and creature I pass.
Ross speaks to me; I don’t listen. He hasn’t even removed his pistol from its holster when I empty my revolver into his face.
And that is it. There is a brief moment before his corpse slides into the river where I can see the crumpled mess I have turned his face into and, in that second, the anger is purged from my body. It is like a drop in pressure—abrupt, nauseating, violent. I see things with such a sudden clarity that I feel like being sick.
Pa found his redemption when he chose to leave his life of crime behind. Pa found his redemption when, even after the government kidnapped his family and forced him to hunt down his old gang, he did not seek revenge. Pa found his redemption when he knew they would come back for him but refused to run away. Pa found his redemption by leaving behind a family that could look after itself.
The government and its lawmen did not take away Pa’s redemption. Edgar Ross did not take away Pa’s redemption. I did. The dirt has not even set on my mother’s grave, and I have become everything both her and my father tried so hard to leave behind.
I holster my pistol and walk back to my horse. I take one last look at Ross’s body bobbing to the ebb and flow of the river, and ride away. I try not to think of his wife and brother. I try not to think about how I have failed my father. Instead, I think to the future, of how I could possibly make up for these sins, of how I could find my own redemption.

Moments 01: Far Cry 2

[In this new regular section, I’m going to record some of my more memorable gaming moments, the moments that remind me why I play games. In this entry I return to the game that has probably immersed me more than any other in the past couple of years, a first-person shooter in which I spent the vast majority of the time avoiding shooting: Far Cry 2.]
 


I haven’t moved for about a minute now. I haven’t twitched either analogue stick; I haven’t pressed a single button save my controller’s left trigger, which has been held in for what must approaching ninety seconds. My finger is beginning to cramp. Part of me knows it is unwise to keep my sniper rifle’s scope up for this long, but the rest of me knows that if I lower it, Murphy’s Law dictates that the mercenary guard at the other end of my sight will spot me instantly.

I am lying in a bush beside a dirt road, perhaps two hundred metres from the security checkpoint and perhaps half a dozen mercenaries. I do not need to take this checkpoint; hell, I don’t even have to pass through it. All I have to do is get across the road. According to my map, there is a narrow gap between the mountains on the far side; I need to get through it to get to my next objective.

But first I have to cross the road.

This isn’t my first attempt at doing this. The first time, I was too cocky. I drove the motorboat right up to the shore beneath the checkpoint—I was dead before my feet hit the dirt. This time, I dumped the boat upstream and swam the rest of the way. I snuck up the far bank and got to this shrub before I remembered the checkpoint’s sniper.


Through the scope of my rifle, I can see him looking right at the shrub, but he doesn't seem to have noticed me yet--at least, he isn't shouting. My crosshair hovers firmly over his forehead. If he does see me, I’ll fire before he can bring his own rifle up, but the rest of the camp will be alerted by the gunshot and surely kill me. Still, those chances are better than being sniped as I cross the road.

If only he would turn away.


I haven't moved for over two minutes now. It doesn't sound like long, but standing still for two minutes in a first-person shooter is a long time. My mind begins to play tricks on me. He has been standing still for an awfully long time. Perhaps he knows I am here; perhaps he is just distracting me while the other mercs come up behind me with shotguns and grenades. No, that is ridiculous; he hasn’t moved at all.

Why is he even here? What leads a man to risk his life for another country's civil war? Is he a citizen of this country? Some old colonial’s descendant? Doubtful. What amount of money buys a man’s loyalty? Then again, how is my character any different from him? After all, I am just a hired gun, too. The only goddamn reason I am cowering in this bush is because the local warlord offered me a pouch of diamonds.


He turns and my meandering musings are instantly abandoned. I release the left trigger, lower my rifle, and am sprinting across the road before I remember to listen for car motors. Foolish, but luck is on my side, and no jeep patrols are nearby. I run.
There is another shrub on the other side of the road, but I am sick of hiding. I need to get away from here, now. I am past the shrub, but there is another good hundred metres or so of open grassland before the foothills of the mountains. I turn my back on the checkpoint and sprint towards the gap. I expect the crack of a rifle at any moment; if the mercenary turns back around, he won’t be able to not see me dashing across the open ground. But the shot doesn’t come. I’ve made it. I dive into the undergrowth and wait another thirty seconds, listening for any shouts that I have been spotted before I gather my nerves and continue towards my objective.

My brother mercenary has no idea how close we both came to death this day.