“Christ, how do I jump!?”This is the first thought that enters my head as Final Fantasy VII’s opening cut-scene melds seamlessly into the game’s opening level. I mash buttons frantically as the two blue-clad troops attack...
As kids, my two brothers and I devised a game called Traps. Influenced at least in part by playing Spy vs. Spy on our Master System II, Traps would see one of us design an obstacle course around the house and yard (usually...
The fundamental point of playing a game is to face challenges that, while still challenging, are ultimately resolvable. A maze would not be enjoyable if there was no path to the exit, but neither would it be enjoyable if...
[In this pseudo-regular section, I record some of my more memorable gaming moments, the moments that remind me why I play games. In this entry I describe the futility I felt as I took my first steps out from Vault 101...
I do not enjoy many BioWare games. There I finally said it. Baldur’s Gate overwhelmed me; I gave up on Knights of the Old Republic; I could not stand Dragon Age: Origins. I did enjoy the story and style of Mass Effect a...
Game stories, like all stories, follow the structure of beginning-middle-end. The beginning introduces the characters, status quo, and the conflict the characters face that disrupts the status quo; the middle places challenges...