THESIS: "Partners in Crime: The Relationship Between the Playable Character and the Videogame Player"



If you have been following me on any kind of social media network this year, you've probably heard me mention once or twice that I've been writing an Honours* thesis in Communication and Cultural Studies at The University of Queensland. Well, I submitted it about a month ago and today the marks finally got released. It would seem I got a First, which essentially means I received some mark above 80%. So this is great!

And now that marks are finalised, I can finally let you fine people read it, if you wish. If you want it, and if I have done this correctly, you should be able to get it from this link.

If in all my social media network rantings I never actually mentioned what I was doing, here is my abstract:


This thesis creates a space for videogame criticism to account for the playable character’s role in the shaping of the player’s experience. Just as the player defines certain actions and characteristics of the playable character, so too do the character’s actions and characteristics shape the player’s experience. The two exist in an intimate coupling where intention and action start with neither actor but in the flow of information and agency between them.

To account for how meaning is produced in videogame play the videogame critic must account not only for the player’s agency and actions but also for how the player is acted upon. Players interact with videogames textually as fictional worlds embedded with actual imperatives that afford and constraint different styles of play. While most videogame scholars acknowledge the role of the playable character as a vehicle through which the player navigates and configures this world, rarely is its mediating effect on the player fully recognised. In discourses surrounding videogame play it is not unlikely for the terms “player” and “character” to be used interchangeably when discussing the agent that acts within the videogame’s fictional world. This uncertainty as to just who is acting highlights a gap in the existing literature on playable characters and their significance towards the production of textual meaning.

Engaging with actor-network theory and cyborg theory to understand videogame play as cybernetic, this thesis demonstrates how the playable character’s nonhuman agency—independent of the player’s intentions—can be accounted for. It explores how the agencies of both player and playable character intertwine and mediate each other to form a hybrid actor, the player-character, which is the actual actor that navigates both the actual and fictional worlds encompassed in videogame play. Finally, through a textual analysis of Grand Theft Auto IV, this thesis demonstrates how the player-character hybrid can be deployed to account for the playable character’s role in the production of the videogame text’s meaning.


So there you go. If this sounds relevant to your interests, please give it a read and let me know what you think.

(*For those of you in countries where university doesn't have an Honours year, it is this kind of bridging, research year you do right at the end of your undergraduate degree, usually (though not always) if you want to go onto postgraduate work. So this isn't quite on the level of a Masters or PhD dissertation, so don't expect such a thing!)

Skyrim Review and Some Further Thoughts


Some games, the review just comes out. Sometimes to the extent that I must stop playing the game simply to write the review as it won't wait any longer. Sometimes you just get this perfect mix of experience and critical thoughts that make writing a review the easiest thing ever.

Skyrim was no such game.

My review is up now for Pixel Hunt. I'm really happy with everything I said, but there is so much more I didn't say. I probably could have kept writing for another three thousand words or so if I wanted to and had the energy to. But writing a review of a game that a) so many people have already played, and b) where everyone is going to have such a unique experience, is pretty dang hard, it seems.

I focus on two main things: how utterly awesome the world is, and how utterly horrid the UI is. You might think the amount of words I devote to the UI is unfair but it really is bad and it really, really bugs me in a way it wouldn't in a lesser game. It in no way makes the game any less worth playing, but it certainly hurts the experience regardless.

Two things I didn't mention in my review that I would've liked were combat and music. For combat, I wanted to say something along the lines of "If you are playing an Elder Scrolls game for the combat, you are doing it wrong." But I think I have told enough people they are wrong for one week! The combat is good enough for your character to engage with. Sure, throw a few companions and enemies in the mix and it can begin to look like an Under-6s soccer match, but for the most part, it works good enough. You don't have the control of Dark Souls, sure, but that isn't the point of the game. Really, I would've been happy if they had removed the different kind of attacks all together and just had one attack for each weapon, a la Morrowind with the "use best attack" option on.

The weird slow-mo executions are... weird and, for the most part, jarring. The problem with these is that you can't really have a set of executions for all characters when every single character is going to have its own imagined morals and personality. I can hardly imagine Qwae decapitating people, but she needs to for the bonus damage that perk gives her. Sometimes it works. Sneaking up behind someone and slitting their throat is enormously fulfilling, but picking up a cave bear on two daggers just feels like some weird, VATS-induced hallucination.

The music is something I realised I forgot to mention the moment my review went live. My thoughts on it have been sitting on a piece of paper beside my computer for weeks! Argh! Anyway, these are my thoughts on the music that should have been in the review: I remember reading a review of Morrowind years ago that lauded the game but hated the boring, looping soundtrack. The review recommended that you rip your Lord of the Rings soundtrack to your xbox, and play it instead of Morrowind's soundtrack. I can't help but think Skyrim's developers read that review and did exactly that. The way the music shifts from ambient skipping-through-the-woods to harrowing choir there-is-a-dragon-right-above-you is amazing. It is so subtle then so present, and the way it interacts with the dragon language and your shouts is really quite phenomenal.

And finally, some further thoughts I have for something I want to write in the coming weeks. I've been thinking about Skyrim and coming of age. At the start of the game, when you create your character and start thinking about what skills you will focus in, you aren't really choosing who your character will be, but who they will become. For hours, you are limited by whatever armour/weapons/magic you can scrounge. You want to be sneaky, perhaps, but you suck at sneaking. So you keep sneaking-and-failing then fight until you sneak-and-fail a little less. And a little less. Soon enough, you are walking up to a Bandit Chief and stabbing him in the back with a dagger before he even realises his entire posse is dead. So it's this weird thing where for the first part of the game you don't really get to be the character you want, but eventually you get to become them.

And that is something I plan to write more on. In the meantime, perhaps you want to go read my review.

Bisca Mulan [Fairy Tail: Battle of Magic]


"A cowgirl from the West, also known as the fastest sniper."
— Description

Bisca Mulan is a playable character on Fairy Tail: Battle of Magic, a Fairy Tail fanmade Multiplayer Open Role Playing Game project which I create. Bisca is a determined girl who loves Fairy Tail and is willing to fight for the sake of her comrades. Notwithstanding, this headstrong personality of hers completely disappears when it comes to her fellow immigrant from the West - Alzack Connell, whom she had always secretly loved.

Character Information
Bisca using Requip Magic as her primary magic, it allows her to store magical guns away in pocket dimensions and summon them during battle, with each gun possessing different advantages. Her particular form of Requip is called The Gunner.

Character Appearance
Bisca is a young woman with long, straight green hair reaching down to her lower back, with a pair of long bangs framing her face. She has brownish purple eyes and always wearing red lipstick.

Bisca's attire mirrors that of a fictional cowgirl, with a Western-style hat always visible on her head, a light polka-dotted neck scarf and a pair of reddish brown boots. Her body is covered by a short, strapless one-piece dress decorated by spiraling motifs with darker, striped edges


Ability
• Move 1 - Target Lock On: Stinger Shot
After locking onto a target with her magic gun, Bisca shoots a bullet that surrounds the target and makes it explode. Dealing damage and ignore the target's defense. 1 Magic Bullet is needed in order to use this magic.

• Move 2 - Wide Shot
Bisca fires a single bullet from her magic gun, the bullet splits into several dozens magical attacks, which strike in a wide area. Dealing damage and ignore the target's defense. 1 Magic Bullet is needed in order to use this magic.

• Hyper Mode - Requip: The Gunner
Requip Bisca's magic gun into two magic sniper rifle. Temporary Increase Bisca's damage rate by 40% and attack speed rate by 50% when on Hyper Mode state.

• Hyper Strike - Bullet Storm
Only available when Hyper Mode is activated. Bisca fires a barrage of magical bullets against her enemies from both of her magic sniper riffle in a large target area. Dealing damage to multiple enemies on a large area of effect and ignore the target's defense. 4 Magic Bullet is needed in order to use this magic.

Exclusive Additional Abilities
• Additional Ability 1 - Phantasmal Bullet
Create a magical bullet that can be used to cast Bisca's main guns magic. Creating time is 5 seconds.

• Additional Ability 2 - Headshot
Shot straight to a target enemy head using phantasmal bullet, stun the target for a certain duration.

• Additional Ability 3 - Snipery
Obtained at level 10. Permanently give Bisca a chance to aim the target and deal double damage to a single target enemy.

• Additional Ability 4 - Bull's Eye
Obtained at level 40. Dealing a massive damage to a single target enemy using phantasmal bullet, ignoring the target defense and knockback the target.

Bisca Preview Screenshot


Along with Alzack, she is a character who need a magical item in order to use her magic.
Known as the fastest sniper, Bisca magic has an extra range, little delay and cooldown. Her gameplay is reccomended to pick if a fast long-range character is your favorite.
Beside Alzack, I also include Phantasmal Bullet on her additional ability list so she doesn't really have to buy magic bullet on item shop each time she run out of bullet and unable to cast her gun magic.

Model and Arts

— Bisca Model Cover: Old and New

— Bisca Brand New Model

— Bisca Previous Alpha Stage Model and Title

You're Playing It Wrong!



I have an editorial up at Kotaku Australia which is a response to an editorial that Rock Paper Shotgun's John Walker wrote on Wednesday. In this editorial I might say one or two crazy things like "Modern Warfare 3 is my favourite game of 2011" and "You are playing it wrong!". So nothing too crazy.

I won't waste your time repeating what I say there here, but I felt I needed to write this as I am tired of a game's worth being measured in "freedom". I think there are plenty of valid criticisms to be leveled at Modern Warfare 3, but not being able to be a leader or to choose where you go isn't one of them. Talk about it's (arguable) glorifying of war or the complete lack of female characters or the implausibility of its plot if you wish. You can even talk about how it is or isn't well paced and how the set-pieces are or aren't well directed, but judging it simply for being a linear game is wrong, I feel.

And certainly, Walker's piece did make some of these valid criticisms, and that is cool! My disagreement should be seen as specifically towards those bits of his article that discuss the game is terms of choice or lack thereof. Such as his title.

Related, here is an old blog post I wrote last year when I played the first Modern Warfare and was utterly surprised at how much I enjoyed it despite my complete lack of agency.


UPDATE: Walker has now written a response to my response to his post on Rock Paper Shotgun. While moving away from a form of game criticism obsessed with player freedom and privilege is central to my interests and studies, I'm kind of over forwarding this very narrow debate centered on a single game. So instead of repeating my arguments in response to Walker's repetition of his own and continuing this ad infinitum, I'll just leave this as my closing remark and walk away:

If someone is reading a book you despise or watching a film you hate, you might tell them that it is a horrible book/film, but you wouldn't tell them that it isn't a book/film. Yet we seem to do this all the time with games. I hate this. If any videogame regardless of its quality does not fit within your definition of what a videogame is, the problem is with your definition, not the game.

New Writing: Audiosurf, Lost Hearts, and Qwae.

[source]


A few things that I've written have appeared around the internet this week. I would like to give each piece its own kind of afterthoughts piece here but, sadly, I don't really have the time for that so here is some quick thoughts on each of them before I go back to Skyrim writing all the other articles I have due:

"You Know What I Love? Qwae" at Games On Net: My second column looking at why I love a thing that I love is looking at Qwae, my personalised character that exists across videogames and universes. While I was writing this I thought I was describing this weird thing that only I do. It turns out I could not have been more wrong. In the comments, everyone is telling the story of their own personalised character they have been playing with for years. It's really quite fascinating.


"The Immersive Wonder of Audiosurf" at Gameranx: This article is, essentially, a mixtape for you to play in Audiosurf. I love Audiosurf and I want you to love Audiosurf, and these are some of the best songs and can think of to achieve this. Of course, as soon as I wrote this I thought of another 20-odd songs that are even better. This was a post I'd been chewing over for some time so it's nice to finally give it a home.

"Where Is My Heart? review at Edge: Technically this one is in the magazine, but you can read most of it online, at least. Where Is My Heart? is an amazing little indie game on PSN that I've been wanting to play since I got to try it out at the Kill Screen party at GDC earlier this year. Was great to finally be able to just sit down for an afternoon and play it. It was one of those games that I needed to write a review about afterwards just because I had so much I wanted to say about it.

Alzack Connell [Fairy Tail: Battle of Magic]


"A Gunman Mage from the West, he is kind and determined individual who loves his comrades and is willing to risk his life to fight for them."
— Description

Alzack Connell is a playable character on Fairy Tail: Battle of Magic, a Fairy Tail fanmade Multiplayer Open Role Playing Game project which I create. Alzack is a kind and determined individual who loves his comrades and is willing to risk his life to fight for them. However, this very determination of him seems to disappear when it comes to Bisca Mulan, the girl he loves.

Character Information
Alzack using Guns Magic as his primary magic. Alzack's magic revolves around the use of his guns, which greatly resemble real-life revolvers. As the name implies, he loads them with magic bullets which never miss and which depending on their type can be used for a variety of purposes. Alzack has got two guns at his disposal, and he's sometimes seen employing them together to perform more powerful attacks.

Character Appearance
Alzack is a young man of average height with long black hair, which has a shade of dark purple to it and covers the right part of his face. His eyes are black as well, and the right one is always obscured by his hair.

As a man from the western country, Alzack's attire mirrors that of fictional cowboys. His outfit consists of a brown coat similar to a poncho with thin strips hanging from the edges covering most of his body, together with a shirt, with its sleeves rolled up, torn pants with strips similar to the ones on his coat hanging from their edges, held up by a studded belt with a skull-shaped buckle and simple shoes. He has a case on his right hip, attached to a belt, in which he usually keeps one of his guns and he also sports a ornament circling his left leg, consisting of a large leather belt, seemingly decorated by concentric circles in its widest part.

Main Abilities
• Move 1 - Tornado Shot
Alzack uses both of his guns, shooting two bullets at the opponent simultaneously. These generate two tornadoes in front of him, which rapidly merge into a single, larger one, which moves towards the enemy. Dealing damage and ignore the a single target defense. 2 Magic Bullet is needed in order to use this magic.

• Move 2 - Spark Shot
Alzack shoots multiple enemies at once with one of his guns, knocking back the target. Dealing damage and ignore a single target defense. 2 Magic Bullet is needed in order to use this magic.

• Hyper Mode - Gunslinger
Release the full potential of Alzack's magic gun. Temporary Increase Alzack's damage rate by 50% and has a 20% chance to deal double damage when on Hyper Mode state.

• Hyper Strike - Blast Bullet
Only available when Hyper Mode is activated. Alzack fires multiple fire bullets rapidly in large area from both of his guns. Stuns enemies in target area. Dealing area of effect damage to multiple enemies that ignore the target's defense, stun the target enemies for a certain duration. 4 Magic Bullet is needed in order to use this magic.

Exclusive Additional Abilities
• Additional Ability 1 - Phantasmal Bullet
Create a magical bullet that can be used to cast Alzack's main guns magic. Creating time is 5 seconds.

• Additional Ability 2 - Legshot
Shot straight to a target enemy leg using phantasmal bullet, reduce the target movement speed for a certain duration.

• Additional Ability 3 - Western Shooter
Obtained at level 10. Permanently give Alzack a chance to deal bonus damage to a single target enemy each time he attack.

• Additional Ability 4 - Double Shot
Obtained at level 40. Dealing damage 2 times to a single target enemy using phantasmal bullets, ignoring the target defense.

Alzack Preview Screenshot


Alzack is the first character who need a magical item in order to use his magic. Magic Bullet itself can be bought in a shop on every city, or a random drop from enemies. Eventhough his magic need a magical item in order to use it, in return, his magic can deal damage ignoring the target's defense. Recommended for battle with high defense enemy or PvP battle with other player who have high defense.
I include Phantasmal Bullet on his additional ability list so he doesn't always have to buy the magic bullet on shop in order to use his gun signature magic which require a magic bullet in order to be used.

Model and Arts

— Alzack Model Cover: Old and New

— Alzack Brand New Model

— Alzack Previous Alpha Stage Model and Title

Evergreen [Fairy Tail: Battle of Magic]


"A young women who dream to become a fairy. However, her eyes able to turn others into stone."
— Description

Evergreen is a playable character on Fairy Tail: Battle of Magic, a Fairy Tail fanmade Multiplayer Open Role Playing Game project which I create. Evergreen is vain, confident and very demanding of her teammates and friends to fulfill everything to her expectations.

Character Information
Evergreen using Fairy Magic as her primary magic, which allows her to produce a peculiar substance from her body, this being thin, light and shiny dust. The dust is shown to possess explosive properties with a relatively small amount of it being capable of producing fierce explosions at the user's will. Larger amounts of this dust Evergreen produces can be shaped into objects of various size, again usable for offense.

Character Appearance
Evergreen has light brown hair and dark brown eyes, wears oval glasses and has large breasts. She has her hair let down in curls.

Evergreen attire is a green dress with a rose pattern on it. She wore brown stockings along with white sandals and carried around a feathered purple fan with three hearts on it.


Character History
Evergreen's History
As a child, it was her dream to be a fairy, so she joined Fairy Tail only for the name, with no interest in other things. She was lonely and anti-social as a child due to her eyes being able to turn others into stone when looking into them.

Evergreen looks up to the S-Class Mage Laxus Dreyar as a role model of sort, being part of his Thunder God Tribe alongside Freed Justine and Bickslow, and being willing to go to any lengths for him, as shown when she joined him in his rebellion against Fairy Tail, going as far as to threaten the lives of fellow female Mages with her Stone Eyes to follow Laxus' orders.

Main Abilities
• Move 1 - Fairy Bomb: Gremlin
Evergreen surrounds the target with dust particles, and then ignites them to create a powerful explosion. Dealing damage to a single target enemy.

• Move 2 - Fairy Ray
Evergreen sends some rays made of fairy dust around her. Dealing damage and stuns enemies on target area of effect.

• Hyper Mode - Gorgon
Evergreen remove her glasses to release the full potential of her Stone Eyes magic. Temporary decrease Evergreen's movement speed rate by 30% and in return, decrease nearby enemies attack speed rate by 40% and movent rate by 50% on a large radius area of effect around her when on Hyper Mode state.

• Hyper Strike - Fairy Machine Gun: Leprechaun
Only available when Hyper Mode is activated. Evergreen waves her arms, releasing a torrent of energy needles made from concentrated dust. Dealing damage to a multiple target enemies on a line area of effect and temporary decrease targetted enemies movement speed to 20% for a certain duration. Leprechaun damage increase depends on Evergreen base level.

Exclusive Additional Abilities
• Additional Ability 1 - Fairy Light
Cast a blindful light to a single target enemy, causing the target to blind and has a chance to miss each time they attack for a certain duration.

• Additional Ability 2 - Blindery
Obtained at level 10. Passively give Evergreen attack a low chance to cause temporary blind to a single target enemy for a short duration, blinded target has a chance to miss each time they attack.

• Additional Ability 3 - Flight
Obtained at level 40. Hover in the air for a certain duration, temporary increase Evergreen's movement speed by 5% for a certain duration.

Evergreen Preview Screenshot


Her magic is a light type magic that able to bombard from a single target enemy to multiple enemies in a large area of effect. Though, I kinda have a trouble when I was developing her at the first time. Still thinking if I should add Flight magic in her additional ability as well. Her finishing move Fairy Machine Gun: Leprechaun effect which deal damage based from character level was inspired from Cactuar typical signature attack - 1000 needles from Final Fantasy series. Got the idea when in fact, Fairy Machine Gun: Leprechaun is also releasing a torrent of energy needles in a huge numbers.
On 2nd revision, I move her Stone Eyes from her normal magic into her Hyper Mode with the effect slowing down enemies when it's activated instead of turning them into stones. In fact, I made some visual improvisation of her magic so it doesn't looks like in the actual anime.

Model and Arts

— Evergreen Model Cover: Old and New

— Evergreen Brand New Model

— Evergreen Previous Alpha Stage Model and Title

Bickslow [Fairy Tail: Battle of Magic]


"A man with strong tendency of laughing out loud maniacally and sticking his tongue out.
He enjoys fighting and dislikes weak people."

— Description

Bickslow is a playable character on Fairy Tail: Battle of Magic, a Fairy Tail fanmade Multiplayer Open Role Playing Game project which I create. Bickslow enjoys fighting and dislikes weak people, seen when he said that he didn't consider weak people to be his friend. Beside that fact, he also have a lighthearted and joking personality.

Character Information
Bickslow using Human Possesion as his primary magic, a type of Seith Magic that allows Bickslow to seal wandering souls inside objects and manipulate them as he wishes. The so-called "dolls" which are produced by this union can serve a variety of purposes such as offense, defense and even transportation. They are capable of freely floating and maneuvering in the air and their main offensive ability consists of firing barrages of powerful blasts.

Character Appearance
Bickslow is a tall man with a mildly muscular build. His hair is blue and black in color, with the black parts being almost shaven, and the blue ones, occupying the top and the sides of his head, being much longer, with the one of the top being styled in a mohawk-like crest, and the ones on the sides pointing backwards.

Bickslow’s upper body is covered in a dark, mildly fitting cloth covered in vertical white stripes which extend up to his head to cover it in a tight hood, exposing only his hands and face. The upper part of the latter is almost always obscured by a metal visor reminiscent of a medieval sallet, which comes covered with eight small, elongated holes with four of them in front of each of his eyes, allowing him to see, but preventing others from being affected by his Figure Eyes. He wears large armbands and he has large shoulder pads each with skulls on its center. His waist is circled by a simple dark band which holds up a massive waistguard made of cloth which comes in four long, light-colored pieces, each adorned by a dark “X”, reaching down below his knees.

Main Abilities
• Move 1 - Line Formation
At Bickslow's command, all five dolls gather in midair and then combine by standing on top of one another. Fire a large, vertical crescent-shaped beam that released towards enemies. Causing damage in a line area of effect.

• Move 2 - X Formation
Bickslow crosses his arms before himself in an "X" shape, prompting four of his dolls to gather around him in a matching "X"-shaped pattern to physically block an incoming magic attack that targeting Bickslow. Blocking any single incoming magic attack.

• Hyper Mode - Figure Eyes
Activate Bickslow's exclusive eyes magic, make him able to full complete feature of his dolls in both attack and defense. Temporary give Bickslow 30% chance to auto block melee attack and 40% chance for his dolls to attack on target enemy with 150% critical strike on each attack when on Hyper Mode state.

• Hyper Strike - Baryon Formation
Only available when Hyper Mode is activated. At Bickslow's command, change all of his dolls position in a pentagonal pattern. A large whirlwind is produced around the formation, generating a massive and powerful magical beam and fired towards the target. Dealing Bickslow maximum MP damage to enemies in target line.

Exclusive Additional Abilities
• Additional Ability 1 - Crush
Cast a Seith Magic that has a chance to automatically kill a single target enemy with an explosion if the target HP is below 1000. Crush does no effect on BOSS.

• Additional Ability 2 - Eyes of Possesion
Obtained at level 10. Temporary control a single target enemy monster below level 10 for a certain duration. Eyes of Possesion does no effect on other player and BOSS.

• Additional Ability 3 - Zero Distance Baryo Formation
Obtained at level 40. Blast a single target nearby enemy, dealing 200% of Bickslow's damage to a target enemy.

Bickslow Preview Screenshot


Recently, I'm cosidering to make Figure Eyes as his form of Hyper Mode, which also giving him extra MP when on that form. I include Crush on his additional ability list which allow him to auto kill his target on explosion when target HP is below 1000 point.
In the next revision, I made Figure Eyes as his Hyper Mode form which make him take a full control of his doll at his own will and make them has a chance to block melee attack and able to do a critical damage to enemy. And obviously, Baryon Formation is decided as his Hyper Strike of choice - a powerful magical beam that deal damage based from Bickslow's maximum MP. The more maximum MP he have, the more damage his Hyper Strike can deal. In addition, I also include Zero Distance Baryo Formation as Bickslow exclusive additional ability - a single target melee magic that deal 200% of Bickslow's damage.

Model and Arts

— Bickslow Model Cover: Old and New

— Bickslow Brand New Model

— Bickslow Previous Alpha Stage Model and Title

Freed Justine [Fairy Tail: Battle of Magic]


"A honor-bound man, when he feels indebted to someone, he will go out of his way to repay that debt, even if this goes against his own personal best interest."
— Description

Freed Justine is a playable character on Fairy Tail: Battle of Magic, a Fairy Tail fanmade Multiplayer Open Role Playing Game project which I create. Freed strongly believe in the rules imposed by his Jutsu Shiki magic and in the “game” resulting from their use, he was shown willing to brutally torture the one who broke such rules and “cheated”. Moreover, he would never break his own rules.

Character Information
Freed using Dark Ericture as his primary magic, allows him to write runes in the air, either with his sword or his own fingers. Such runes depending on what is written will have different effects. Dark Écriture comes in as an extremely useful form of magic with the runes being used ranging from offensive ones.

Character Appearance
Freed is a slim man of average height with very long, light-green hair, almost reaching down to his waist with long bangs framing his face and the right one covering the corresponding part of his face and eye. He also has a pair of thin strands jutting out backwards from the sides of his head, both taking on a lightning-like shape. His hair is gathered at the end and tied in a short ponytail.

The most distinctive piece of Freed’s outfit is his double-breasted coat, almost reaching down to his knees, which possesses a wide collar, large lighter-colored cuffs decorated by a darker line on the back part, and edges adorned by two, thin golden lines each. The buttons closing such coat are four; the coat itself has been shown in two different colors on different occasions, with these colors being red and black. Over it, around Freed’s waist, is a pair of buckled belts to which Freed’s sword is attached on his left hip and under it, he wears a simple, light-colored shirt with large cuffs and a mildly high collar. Freed’s attire is completed by a pair of loose light pants tucked inside simple boots, each sporting a line of small buttons on its outer side.

Character History
Freed's History
Before joining the Thunder God Tribe, Makarov asked Freed to supervise Laxus Dreyar in hopes of stopping him from doing anything wrong. Freed started to idolizes the S-Class Mage Laxus Dreyar ever since, being the founder and leader of his exclusive "bodyguards", the Thunder God Tribe. Initially, Freed saw Laxus as his only comrade, being willing to downplay every sign of affection other members of Fairy Tail showed towards him to march against the guild itself alongside Laxus. His admiration for the older guildmate is boundless, as evidenced by Freed's continuous, sincere praising of Laxus even for the most trivial matters, and by his will to follow the man's orders even when they go against his moral code. Before the Battle of Fairy Tail, Freed hadn't returned to the guild for half a year, and hadn't met any of the newer members such as Lucy Heartfilia. During Fairy Tail's battle with the Phantom Lord Guild, he was off in another town.

Main Abilities
• Move 1 - Dark Écriture: Pain
Writing runes on his opponents, Freed can inflict immense pain upon them. Dealing damage 5 times on target by 1/2 of Freed's agility point each hit.

• Move 2 - Dark Écriture: Reflect
Writing a rune in thin air, Freed can reflect any incoming projectile back at the attacker. Melee magic can't be reflected.

• Hyper Mode - Dark Écriture: Darkness
Freed writing runes on himself and turn into a demonic-like creature, grant him demonic powers and abilities. Temporary increase Freed's damage rate by 60% and movement speed rate by 20% when on Hyper Mode state.

• Hyper Strike - Dark Écriture: Death
Only available when Hyper Mode is activated. Cast a dark rune to a single target enemy to turn the target auto-death after 3 seconds. Target HP must be 1/3 of their maximum HP in order to activate the effect. Auto-death does no effect on BOSS.

Exclusive Additional Abilities
• Additional Ability 1 - Jutsu Shiki
Cast a trap rune on a target area, release a barrier when triggered and make anyone inside the rune unable to move out from targetted area of effect for a certain duration. Maximum number of rune to activate at the same time is 2.

• Additional Ability 2 - Rapier Cut
Obtained at level 10. Passively give Freed a chance to deal double damage each time he attack a target enemy.

• Additional Ability 3 - Judgement
Obtained at level 40. Cast a dark rune to a single target enemy and damage the target by 5% of enemy's maximum HP for 5 times. HP Cut effect does no effect on BOSS.


• Additional Ability 4 - Dark Écriture: Wings
Obtained at level 50. Writing runes on himself, Freed gains a pair of Magical wings composed of runes on his back. Temporary increase Freed's movement speed by 7% for a certain duration.


Freed Preview Screenshot


Freed gameplay is able to kill his enemy in more advance way instead of just a general damage dealer. Dark Écriture: Death can be useful for advance player to cut enemy with high HP. However, he is currently the only character who have teleportation magic on his additional ability list.
His Jutsu Shiki on his additional abilities has a same use as a trap which can make enemies on target area of effect unable to move out from the Jutsu Shiki barrier for a certain duration whenever it's trigerred. Dark Écriture: Darkness or Dark Écriture: Darkness is still on a choice for his Hyper Mode.

Model and Arts

— Freed Model Cover: Old and New

— Freed Brand New Model

— Freed Previous Alpha Stage Model and Title

Levy McGarden [Fairy Tail: Battle of Magic]


"A cheerful and upbeat young teenage girl which her magic is focused on writing and words."
— Description

Levy McGarden is a playable character on Fairy Tail: Battle of Magic, a Fairy Tail fanmade Multiplayer Open Role Playing Game project which I create. Levy has a cheerful and upbeat personality, being able to get along with many other guild members. Her kind spirit is shown by her reluctance to get involved in the many brawls the guild has together.

Character Information
Levy using Solid Script as her primary magic. True to her boundless interest in books, her Magic is also focused around writing and words. Solid Script allows her to generate words in the air and make them solid, subsequently throwing them at the enemies with different effects.

Character Appearance
Levy is a young, teenage girl with a slender build and stands at a height below average for her age. She sports blue hair, with the top cut short and the bottom longer, normally tied up with a colorful bandana around her head.

Levy outfit is a short orange dress adorned by a large, white bow on her chest. Her attire is completed by long, orange sleeves that are tied to her arms just below her shoulders by white ribbon.


Character History
Levy's History
Not much is known about Levy's past, but it is known that Levy, Jet and Droy are childhood friends. Their friendship and teamwork prompted them to form the team Shadow Gear. The fact is that the team lives a Love Triangle, in which Jet and Droy love Levy, but when they confessed it to her, both were instantaneously rejected. Levy notices the duo's attempts to conquer her, but ignores, preferring to keep the good friendship. Despite that, Jet and Droy are still often praising and observing Levy. Levy has been in Fairy Tail guild ever since her age was 11.

Main Abilities
• Move 1 - Solid Script: Fire
Levy writing a single word "Fire" in the air. Creating an explosion that damage and burn a targetted single enemy.

• Move 2 - Solid Script: Stone
Levy writing a single word "Stone" in the air. Creating a huge stone that fall from the air and damage enemies on target area of effect.

• Hyper Mode - Gale-Force Reading Glasses
Equip Levy with magic item Gale-Force Reading Glasses that allows her to read at an extremely accelerated rate. Temporary increase Levy's hit rate by 50% and decrease the delay and cooldown of her Solid Script magic when on Hyper Mode state.

• Hyper Strike - Solid Script: Storm
Only available when Hyper Mode is activated. Levy generate a combination script between Thunder and Air into Storm, creates a gust of wind filled with lightning to damage multiple target enemies around Levy on a large area of effect.

Exclusive Additional Abilities
• Additional Ability 1 - Solid Script: Silence
Cast a solid script to a single target enemy, disable enemy from casting magic for a certain duration.

• Additional Ability 2 - Polyglot
Obtained at level 10. Passively increase Levy's maximum MP by 3%.

• Additional Ability 3 - Solid Cript: Heat
Obtained at level 40. Cast a tremendous heat to a target area, dealing damage to a multiple enemies on a target area of effect.

Levy Preview Screenshot


Levy magic, Solid Script allow her to use various kind of elemental magic. She has Solid Script: Silent on her additional ability list which allow her to make target enemy that targeted by it unable to cast any magic for a certain duration - which would be troublesome for those spell caster type who depends on their magic. Her Hyper Mode and Hyper Strike is still undecided at the moment, I still thinking what kind of Hyper Mode and Hyper Strike that fit on her.
On 2nd revision, I've decided that Gale-Force Reading Glasses is decided as her Hyper Mode equipped magic item of choice which beside increase Levy's hit rate, it also temporary decrease the cooldown for each of Levy's solid script magic. Why casting a single script if you can combine two script and make it into a powerful one? Get the idea from the feedback, I made her Hyper Strike as Storm:  a gust of wind filled with lightning that deal damage to enemies around Levy.

Model and Arts

— Levy Model Cover: Old and New

— Levy Brand New Model

— Levy Previous Alpha Stage Model and Title

Mirajane [Fairy Tail: Battle of Magic]


"A loving and caring person who treats her friends and even strangers with kindness. But beside that fact, she can turn herself into a powerful demon being."
— Description

Mirajane is a playable character on Fairy Tail: Battle of Magic, a Fairy Tail fanmade Multiplayer Open Role Playing Game project which I create. Mirajane plays a motherly role within the guild and is often running the bar at the guild hall. She has rarely been shown to be in a bad mood and can tolerate all of the guild's eccentricities.

Character Information
Mirajane using Take Over Magic as her primary magic Along with Elfman, she also can use Take Over magic, a type of Magic which allows her to take over the powers and abilities of particular creatures she really "knows". The particular signature form she employs is called Satan Soul.

Character Appearance
Mirajane is a slim young woman of below average height. She has long white hair which gets slightly curly at the ends, with two bangs framing her face and reaching down to her chest and whose most distinctive trait is a short, upward ponytail obtained by gathering and tying the hair covering her forehead. She has large blue eyes and a curvy, voluptuous body, with large breasts.

Mirajane's attire is a long, sleeveless maroon dress. The chest is adorned by a large, pink bow and similarly colored trimmings frame the rather ample neckline, acting as straps and circle around the waist. The pleated skirt of the dress reaches down to her ankles. Mirajane also wears high-heeled shoes that match her dress, has a small chain necklace with a blue oval gem attached to it circling her neck and sports a bracelet made of white flowers circling her right wrist.

Character History
Mirajane's History
When she was around 13 years old, Mirajane's parents died and so, she, along with her two siblings, joined the Fairy Tail Guild. In her younger years, she was always in brawls with her rival of the time, Erza Scarlet. She even intimidated many of the older members due to her punkish attitude and bullying tendencies. Despite teasing Natsu endlessly, she always had a soft spot for him, finding him to be cute when he cries. As she grew older, her abilities increased tremendously, and in the year X781 at the age of 16, she became an S-Class Mage, being the second youngest Mage in Fairy Tail to do so besides Erza. During a mission with her younger siblings Elfman and Lisanna, Lisanna was killed by Elfman due to him losing control when he tried to take over "The Beast". Lisanna's loss caused Mirajane to become kind and motherly and lose her will of fighting, just like a great part of her magical power.

Main Abilities
• Move 1 - Evil Spark
A melee spell in which Mirajane extends both of her hands to touch the opponent, subsequently channelling electricity through them. Dealing damage and knockback a single target enemy.

• Move 2 - Evil Explosion
Mirajane holds her hands together and a dark colored sphere gathers on her palm. When fired, a beam is expelled from the Mirajane hand. Dealing damage to a single target enemy.

• Hyper Mode - Take Over: Satan Soul
Allows Mirajane to completely take over the appearance and abilities of a powerful, demonic creature known as “The Demon”. Temporary increase Mirajane's damage rate greatly by 120% when on Hyper Mode state.

• Hyper Strike - Soul Extinction
Only available when Hyper Mode is activated. Mirajane gathering energy from the surrounding area between her hands, which subsequently takes the form of a large, transparent globe. Such globe is then launched at the opponent, generating a devastating explosion. Cut enemies HP by 1/2 of their maximum HP, HP cut effect decreased on BOSS.

Exclusive Additional Abilities
• Additional Ability 1 - Slumber
Cast a sleep magic to a single target enemy, put the target to sleep for a certain duration.

• Additional Ability 2 - Demon's Grace
Obtained at level 10. Passively increse Mirajane's movement speed rate by 5%.

• Additional Ability 3 - Touch of the Demon
Obtained at level 40. Dealing damage to a single target enemy and decrease their speed rate by 5% for a certain duration.

Mirajane Preview Screenshot


Perhaps I was made Satan Soul as the strongest alternate form for playable character in the game on previous alpha stage. Since at that time, I was really amazed how strong Mirajane could be on that form and could easily defeat Freed even when he used his forbidden Dark Écriture: Darkness (and quite dissapointed when she was defeated by Azuma later on). Along with Erza, she is the 2nd character who capable to cast more than one element magic. Her Soul Extinction is also useful for cut enemies with high HP, though it's effect is decreased if used on BOSS.
See the Satan Soul form in the preview picture? I made her Satan Soul form wingless when Mirajane is below level 40 and she only release her pair of demon wings when Mirajane reach level 40. Beside appearance, Satan Soul form in level 40 above is also gain temporary movement speed bonus when Mirajane is on her Hyper Mode form.

Model and Arts

— Mirajane Model Cover: Old and New

— Mirajane Brand New Model

— Mirajane Previous Alpha Stage Model and Title