New Writing: Open Worlds and Game Jams


Two pieces of writing I have been working on recently went live today. Firstly, I wrote this article over at Games On Net in which I try to distill my thoughts on why I am so excited about Skyrim. There is something special about a new open world that I really wanted to catch the soul of. I'm pretty happy with how it turned out.

And over at Ars Technica is Part One of my sit in of the Fabulous 48 Hour Game Competition. I spent practically the entire forty-eight hours at this thing and watched energy transfer from developer to crafted game like a zubat suck HP. Or some analogy like that. It was a thrilling weekend and I'm really excited with how this piece turned out, so please go over and read Part One and stay tuned for parts Two and Three, which I will add links to from this post when they go up. Also, over at the game competition's blog, a few of the games are already online and available to download and play, if the article makes you curious.

In other news, my Honours thesis is due on Monday, so in the coming weeks you can expect a link to that, too, if you have any interest in my academic writing.

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