Month of Revision! [Fairy Tail: Battle of Magic]

September is almost over. Time flies? indeed, I couldn't deny if it really is. Speaking of progress, beside new characters that I announce and complete this month such as Lucy, Gray and Racer. What I spend mostly on this month for the project is fixing bugs, bugs and bugs. Also making revision on previous characters visually, as well as trying to improve and balancing them. Erza is so far the most time-taking character to develop since recently I give her 5 different variation for her Hyper Mode, which mean 5 different variation of Hyper Strike as well. In fact, I still haven't finished on coding her 5 variations of Hyper Strike yet. Did I mention that animating her 5 Hyper Mode form variations is also could be boredom as well? lol

Visual Revision
Since one of my goal in the project is also making something catchy and visually eye-candy as best as I can, maybe that can explain why I'm more often revising stuff recently. By I mean eye candy, don't expect me to use spam effects that can rape your eyes with enormous flash of light that come out from your monitor. No, I won't. I would be more into something simple minimalist to average gorgeousness effect that catchy enough to see. So here is some sneak peek revision of some character's main magic ability on my Fairy Tail: Battle of Magic fanmade project. Since I know you may be bored to see I'm testing the characters on grassland area (which is even still WIP) often, I decided to testing on Dragon's Den from now on (with me reducing the status for Ancient Golem of course and making it for testing purpose only - not using the actual status that they have).

Natsu's Dragon Iron Fist revision
Gajeel's Iron Dragon Club Fist revision
Erza's Slice and Dice revision
Mystogan's Mirror Water revision
Cana's Explosion revision
Juvia's Water Slicer revision

Juvia is one of the character that I think I still need alot of visual revision to work on, each time I found the actual effect from series is quite complicated, I'd go with my own original version of effect (but still trying to be similar, unless it's not possible - or I found that my original version is more catchier).


Enemy Spotlight: Ancient Golem
"An ancient, magical creature that created from rocks. Ancient Golem known for it's magic resistance that able to reduce magic damage that targetted on them. This variation of Golem can be often found exclusively on tier 1 of Dragon's Den area."
— Description

I wouldn't reveal enemy creature often but, here's I introduce you Ancient Golem. Custom variated Golem that I made exclusively to be placed on Dragon's Den dungeon. I made his texture quite similar with the rock texture on Dragon's Den itself, same goes with the crystals that implanted on his rock body to make him bend well with environment he's in. Since he's in 5 star difficult dungeon like Dragon's Den, he's stronger than common Golem-kind creature that you often found around the open area. Perhaps Ancient Golem may even give adventurer trouble before they able to face any ancient dragons that lies deep in the dungeon.

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