October Writing

(I don't actually talk about Binary Domain in this post but I played it this month and it is awesome so there you go.)

It's getting a bit cliché to start these monthly writing summary posts with a comment about how fast the month has gone but my god how is it already November? I thought October was going to be a slower month than the previous two, but I was sorely mistaken. Still, I may have nearly killed myself in the process, but I wrote a few things this past month I was really exceptionally proud of. So that is okay.

First, the regular gigs.

At Unwinnable I wrote quite a few pieces this past month. For my Pocket Treasures column, looking at iOS games, I started with a review of Cool Pizza. This is perhaps the first time I fell in love with a game that I first heard about through a press release. It's really something special, which makes it all the sadder that it ends far too prematurely. I also looked back at Pix'n Love Rush, which was one of my first iOS loves, and a game I was reminded about recently when playing Rayman Jungle Run. And the third Pocket Treasures for the month was a look at Shadegrown Games's first release Starbloom. Shadegrown Games is Matthew Burns's indie team, and I really love what they do in the realm of music-based gameplay. I'm really looking forward to see what they do in the future.

Still at Unwinnable I had two non-Pocket Treasures posts this month. Firstly I looked at guns in Borderlands 2, and the way simply choosing what gun 'feels' right changes your identity in the game as both a player and a character. I am still playing a ridiculous amount of Borderlands 2. It's exactly the kind of grind that I love, despite all the terribly problematic sexist humour which I really wish wasn't there. I forget who said it on Twitter, but games really have to stop trying so hard to look like they aren't trying hard.

And my last piece for the month at Unwinnable is not about videogames at all, but about my grandfather who passed away last week. It was not something I intended to write, but the words just came out, and Unwinnable were kind enough to post it. As an aside, I think it is a testament to just what a special site Unwinnable is that I can post something utterly unrelated to videogames but still 'cultural' and that it does not jar at all. I think that is really special and invaluable, that we have a site that talks about games but which doesn't always have to talk about games.

Okay, so at Games On Net I had three editions of You Know What I Love? this month. Firstly I got a bit emo and looked at dying in FTL and DayZ and tried to draw out what effect ultimate death has on the way I live my life. Then I looked at nostalgia in Retro City Rampage. I don't think this piece quite gets to the heart of what I wanted to say, but ultimately I am sick of 'nostalgia' being dismissed as the antonym of 'innovation', because it isn't. And finally I looked at Carmageddon's Pinball Mode and how it breaks the game in great ways. I'm kind of embarrassed to say I am still playing the iOS version of Carmageddon, and even more embarrassed to say I am still enjoying it. But seriously, this happened and it was great: