Thought I should write a quick update about Killing is Harmless. I don't have anything particularly new to say about it that wasn't in the initial announcement, but I can assure you that we are still on track to have it out this Wednesday 21, 2012. So that is great!
Since writing that announcement, Killing is Harmless has, much to my surprise, received a moderate amount of press attention, thanks largely to an entirely unexpected article on PC Gamer. Word of it has also made its way to a few forums around the internet, and NeoGAF has had a moderately interesting discussion (for a forum thread) around the game and the idea of long-form games criticism.
Most exciting for me personally, L. Rhodes from CultureRamp asked if he could interview me about the project. We spoke about military shooters, self-reflexive virtual violence, long-form criticism, and other things in an interview that you can read here. I was really humbled to be asked to do this interview as CultureRamp post phenomenally insightful articles and metacriticism, such as this superb series from earlier this year on the broader state of writing about games.
I don't have a link to an exact page you will be able to buy Killing Is Harmless from yet, but keep an eye on this blog or my Twitter feed and you'll surely see something. I can say, though, that we will almost definitely probably be selling it through Gumroad as it was the simplest storefront we could find, and also one of the only ones that didn't use PayPal. I know a lot of people don't like using PayPal, so I really wanted to avoid going through them if we can. Also, PayPal apparently puts insane fees on every sale, especially those in a foreign currency, so that would've been gross.
Perhaps most exciting about using Gumroad, purely selfishly at least, is that is has a "pay what you want" option, much like the Humble Indie Bundles and the such. So we will be enabling that for Killing is Harmless. You can still get it for as little as $2.99, of course, but if for some crazy reason you feel like giving us more money, you are now able to do that as well!
And that's really all the news on the project at the moment. Dan is slaving away at the cover illustration; I have just completed a final proofread to flush out those pesky typos. All that's left is to put it together and get the store set up so y'all can get your hands and eyes on it. Stay tuned!
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